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Post by Weaver of Fates on Apr 4, 2016 21:05:50 GMT -5
Post the date of the module that you attended, along with your feedback. You can gain Waypoints by providing substantial feedback. At least two to three sentences would be appreciated
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Post by Raphael Relelhart on Apr 4, 2016 21:32:37 GMT -5
4/3/16 Module at Hannah Park This was my first LARP experience, and I truly loved the interaction. The combat, but also non-combat (specifically trade) aspects. I know that Hannah Park was unusually busy, but it was hard to initially find everyone. Ken had posted his number, but because he was in character and the module had already started, he was unreachable. The costumes were amazing and VERY well thought out. From an NPC point of view, I loved the instruction that came with the story-line. You are this, you talk like this, and your attitude is like this, and this is what you want to try and look like. I really liked the instructional papers that described the characters that were being played and their stats. But improvising was just as awesome.
Thanks for having me out there! Terry Crew
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Post by Q'tar on Apr 5, 2016 6:45:18 GMT -5
Once again, I want to thank everyone for coming out to my first Mod. I appreciate it.
The staff, as usual, did not disappoint. They took a simple plan that I had in mind and flourished it. And they were very receptive on my ideas concerning Q'tar's 'changes'. Thank you guys!
Roleplay interaction was spot on! Everyone did a great job staying in character, the encounters were well planned and executed quickly with very little breaks in game.
The only issue that I had was treasure dividing. Some of the players came to me asking about it. There was a LOT of components that was dispersed, and even though they will come in handy for some, others who cannot use them felt kinda left out....
All in all, it was an awesome afternoon, and a successful first (of many) Mod. Many thanks once again to everyone!
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Post by Tannim on Apr 5, 2016 21:26:51 GMT -5
This was my first mod. I liked it very much it is very well done. not having the background of what was going on as Q'tar did I enjoyed how the issue of how a simple we need to clear the road to get food turned into a complicated issue. I hope that here will be more mods and ways for character growth
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Post by cjsolo on Apr 6, 2016 1:37:36 GMT -5
Module: 4/3/2016
Feedback: It was really nice to be involved in an adventure where everyone stayed in character for like 98% of the time; only a bit of fading out during the longer set up times. Though I helped with earlier playtests, it was great showing up and being accepted in by all present instead of just those who already know me. I look forward to seeing how things go when you have more NPC power to play with; should prove to be some interesting times. Lastly, as always, good to see how these feedback things make for a better game.
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Post by Raphael Relelhart on Jun 14, 2016 15:52:29 GMT -5
Date: 6/11/16
Feedback: It was so hot, and I am glad that the event was modified to keep us out of the sun as much as possible. We took enough breaks and had turtle water.
Have we ever explored the idea of having an indoor module? Maybe at a community center or something?
The traps were a new element that I really liked, but seemed pretty simple enough. I thought it was interesting there was no silver in the loot at all. Zach's PSAs after the event were very enlightening. Thank you for having the patience to work with me as I learn game concepts and how to play. Truly enjoy it!
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Post by ashesinclair on Jun 14, 2016 17:51:41 GMT -5
Date: 6/11/16
Feedback: I NPC'd at this module. I hope that it is not nearly as hot at the next few events because I won't be able to fight very much during the hot days. I forgot to wear sunscreen and regret it. I'm extremely happy about the water provided. I like Terry's idea of an indoor module and I think that would be really nice during the hot summers we get here in Florida. Or at least somewhere with more tree covering.
I thought the puzzle to be solved was very cool, (though I wasn't someone solving it) I took a look at it after the fact and it seemed a little too easy.
Before last module, I hadn't ever NPC'd.. In fact, I pretty much decided I wouldn't end up doing it at all. After last mod, and seeing what it was all about, I like it a lot! I really enjoyed NPCing this past weekend, and plan on doing it again.
Thank you for making NPCing enjoyable!
(((You *know* a LARP is good when you're willing to drive 100 miles there and 100 back at less than 50MPH on a donut tire just to NPC.)))
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Post by Raphael Relelhart on Jun 23, 2016 10:22:40 GMT -5
Date: 6/18/16
Feedback: By far, I think my favorite module so far! I loved the varied elements of this module. First - Reading Comprehension (I failed this, lol). Then combat. But the storytelling was awesome, and I truly enjoyed the poofing of the ghost scenes where we saw the past. The picking lock exercise was awesome. And the web was one of the coolest things I have pictures of to regret! The wrapped up body prop was ingenious. And of course, I always squirm in the moral dilemmas so really enjoyed how the module ended.
I think as players, we've mastered the art of splitting loot, which was an issue in my first few events. Rolling the dice for magical artifacts seems fair and quick.
Great job Admin and thank you!
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Post by ashesinclair on Jun 23, 2016 23:26:23 GMT -5
Date: 06/18/16 Feedback: I really enjoyed this module. I enjoyed PCing and I LOVED the lock picking puzzle (like Terry said). If it hadn't have been so hot, it would have been top-tier, but of course you can't control the weather. The bit of rain that hit went very well with the story and helped with the immersion for me. The actual scenario that we were put into was amazing, I really liked the story this time around (more than any other times). I liked that there was more role playing than combat for this module. I enjoyed this location more than the places the last two modules were held, due to the tree covering and it being more secluded from the general public. My friend also really enjoyed NPCing! Thank you.
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Post by Gwendriel Gladerider on Jun 28, 2016 19:06:38 GMT -5
Gwen here (posted in the wrong place earlier boo)
Date 6/18
I definitely enjoyed this module more than the previous one. Mostly because the weather was on our side. It wasn't scorching hot and the rain was atmospheric, well timed, and welcome. There was also an abundance of plot and roleplay going on which I'm so here for that. I always enjoy rp'ing and plots more than fighting even in stuff like WoW and it's nice that we're digging into that now. I really think we need more physical challenges and whatnot, those make a game more interesting and immersive.
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Post by Raphael Relelhart on Aug 11, 2016 11:55:13 GMT -5
8/7 Module for the Adventurers Guild.
A great module! A lot of role-play, epic deaths, and all around craziness and shenanigans.
Likes: That you listen to feedback! Repetition with names was addressed. I liked that the NPCs seemed prepared for a variety of circumstances - though I'm sure we threw a few situations at them that they weren't prepared to handle. I love how the module was incorporated into the board - it makes missing an event something nobody wants to do now.
Dislikes: Nothing here! Great job!
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Post by ashesinclair on Aug 13, 2016 14:04:24 GMT -5
8/7 Module for Adventurer's Guild
Dislikes: Literally the only possible downside was the heat, but this ties into a like aswell.
Likes: IT WAS THE BEST MOD (besides maybe the one with the rain and spiderweb contraption). The heat sucked, but the shadiness of Bethesda made it not matter a whole lot. I loved the scenarios and how we are now finishing it all off on the boards, I'd like this to be the case every time... Basically I'm too excited to wait a month to see what our decisions affect. Also, the death... Good God, the death scenes.. 11/10 would die again. Never thought I would be okay with dying, but honestly the "death scene" made it so okay. Loved buying and setting up and making all the stuff for my brother's ritual, sadly not everyone saw it and he PROBABLY won't be around to do it again. (lol) and more on that, I loved that the PCs almost killed another PC while we were out in the middle of the woods. That scene took a lot of role-playing strength.
More than anything, I love that everything that happened has come back to haunt us in the best ways! Can't wait for the next event!
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